Information Design - Exercises
Shema Goldie Angwen / 0372129
Information Design
Exercises
Click here to access the Google Drive
Exercise: Redesign InfographicInstruction: Redesign a poorly constructed infographic poster with Canva
Exercise 1: Quantifiable Information (10%)
Instructions: Quantify raw data and visualize information as a photograph. Arrange objects (Lego/ buttons/ coins etc) with relevant indicators written out with pens to help you visualize the quantity and data. Take a picture of the final assembly and upload into your Google Drive folder.
While searching for items in my cupboard, I found several sewing threads that I usually use for sewing. The threads vary in size, color, and quantity. Then, I began arranging the threads.
After collecting the threads, I organized them according to color shades, there are nine different color variations. We were required to submit our first exercise in Week 1 through Google Drive.
The first time I was given this task about LATCH, I felt confused because I did not know anything about Pokémon and had never played the game before. To better understand the concept, I started doing some research.
Since relying only on the Pokédex was not enough for me to understand the location and storyline that might inspire my background design, so I searched on YouTube for better understanding.
From the Youtube video I watched, I understand that the Generation 1 starter Pokémon consist of three characters: Bulbasaur, Charmander, and Squirtle. These Pokémon are chosen at Professor Oak’s Lab at the beginning of the game, I also discovered a main character named “Red,” who is the original player character. Among all the options, I found the Generation 1 starters the easiest to understand, which is why I chose them as the main focus of my project.

To make the design more interesting and unique, I illustrated an opened Poké Ball and placed the map inside it, symbolizing the beginning of the Pokémon journey. I also placed Red in the scene, showing him feeling confused to choose his starter Pokémon.
Next, I represented the evolutions of the Pokémon starters as the “Time” (T) component in the L.A.T.C.H. principle. I placed their names along the circular paths by using the Type on a Path tool to curve the text, following the shape of each circle.
To improve the composition and achieve better balance, I decided to flip the background and Red character.
The process of organizing and visualizing information helped me think more creatively. I started by experimenting with sewing threads to create shapes for my design, which allowed me to translate abstract ideas into a tangible form. This hands-on approach made me realize how breaking down a concept visually can spark new ideas and guide my creative decisions.
When I first received the task about L.A.T.C.H., I felt confused because I had no prior knowledge of Pokémon and had never played the game before. To better understand the concept, I decided to do some research. This experience taught me the importance of exploring multiple sources when learning something new. Even though I was initially unfamiliar with Pokémon, taking the time to research and observe allowed me to make informed decisions for my design, building both my confidence and understanding of the task.















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