Advanced Interactive Design / Exercises
Shema Goldie Angwen / 0372129
Advanced Interactive Design
Bachelor of Design (Hons) in Creative Media / Taylor's University
Exercises
- A key factor for both visual elements and functionality.
- Ensures that website looks coherent and works harmoniously across all its different element, such as headers, footers, sidebars, and navigation bars.
- Look and feel should be consistent so people won't be confused.
- Consistent design is intuitive design.
- It includes consistent in
- navigation system
- page layout
- menu structure
- fonts and typography
- branding in web design (Adidas Website is a good example of consistent website. Typefaces, imagery are consistent.)
- User interfaces should be "simple" for users
- Used loosely to refer to the need to minimize the number of steps involved in a process, to use symbols and terminology that make the interface as obvious as possible, and to make it difficult to make mistakes.
- Task flow is not confusing because it is simple.
- The more visible an element is (the more obvious it looks), the more likely users will know about them and how to use them, there seems a 'call' to press the action button.
- Important because give the user a signal that they have succeeded or failed at performing a task
- For example: A sound plays after a successful purchase or deletion as feedback.
- A confirmation for us to avoid making mistakes. The main reason this principle of error prevention is important is that we humans are prone to- and will always make mistakes.
- Example:
- Confirmation to delete something
- 'Forgot your password?" features
- This is usually created due to a history of past mistakes.
Document SetUp
- Preset: Web
- Frame rate: 30.00
- Quality: High / Very High
- Platform Type: HTML5 Canvas
- Paint Bucket Tool: Fill inside color (isi)
- Ink Bottle Tool: Apply stroke color
- Bone Tool: Add animation (rigging)
- Width Tool: Adjust stroke thickness
- When using Oval Tool: Activate Object Drawing Mode when using
- Under Free Transform Tool: Adjust gradient direction
- Go to Properties → More Settings
- Center Stage
- Enable Responsive Scale → Fit in View
- Include Preloader
Mr. Shamsul also demonstrate us how to create beach ball in Adobe Animate,
- Draw object (activate object drawing mode)
- Select All → Modify → Break Apart
- Add extra lines/details → Break Apart again
- Change colors
- Delete unwanted lines (double-click line → Delete)

Spider Animation
Convert to Symbol
1. Draw the spider
3. Go to:
Modify → Convert to Symbol
or press F8
4. Choose:
Type: Graphic (can also use Movie Clip later)
5. Name the symbol.
6. The symbol will appear in the Library panel.
Editing Individual Parts
To animate individual parts: Double click
1. Select all parts except Eyes and Body
2. Choose: Distribute to Layers
3. Rename each layer.
Animate the Legs
1. At Frame 5:
For the body: Insert Frame.
2. At Frame 1: Hold Alt/Option + Drag the keyframe to Frame 10 to duplicate it.
3. To Add Movement, Drag the in-between frames downward.
4. Create a Shape Tween between them.
Scene 1 Animation (Spider Jump/Bounce)
1. Return to Scene 1.
2. Resize and move the spider outside the stage.
3. At Frame 60:
Insert Keyframe.
Move the spider downward onto the stage.
4. Right click between the frames:
Choose Classic Tween or Motion Tween.
1. Click the tween span (in-between frames).
2. Go to: Properties → Ease
3. Apply: Bounce Ease Out
Shape Tween → only for raw drawing objects/shapes.
Classic Tween / Motion Tween → usually for symbols.
Movie Clip symbols are commonly used for coding and character animation.
- Type text: “Welcome to my website” (word by word)
- To enlarge the typeface, do not use the Free Transform Tool. → Change the font size directly instead.
- Use Static Text, not Dynamic Text.
- Press fn F8 → convert to symbol:
- Name: txt_static
- Type: Graphic
- Use Align Panel → Align to Stage.
- Insert Keyframe.
- Select Frame 1.
- Move text to the left:
- Hold Shift + Left Arrow
- Press 10 times = 100 px movement.
- In Properties:
- Object Color Effect → Alpha = 0
- Insert Classic Tween.
- Frame Effect: Ease Out → Quad.
- Insert Keyframe.
- Move object to the right:
- Shift + Right Arrow ×10.
- In Properties:
- Change Alpha to 0
- Insert Classic Tween.
- Ease In → Quad.
- Add new layer:
- Name: txt_to
- At Frame 40:
- Insert Blank Keyframe.
- Type text: "to".
- Align.
- Press fn F8
- Name: txt_to
- Type: Graphic
- Insert Keyframe.
- Move object:
- Shift + Arrow ×10.
- Color Effect: Alpha = 0
- Insert Classic Tween.
- Ease Out → Quad.
- Insert Keyframe.
- Move to the right: Shift + Right Arrow ×10
- Alpha = 0
- Insert Classic Tween.
- Ease In → Quad.
- Option + Alt + Drag → duplicate object.
- Right click → Duplicate Symbol.
- Rename
- Double click symbol to edit text.
- Select middle frame → Swap Symbol.
- View → Turn On Rulers.
- Add new layer, Rename: box
- Frame 165: Insert Blank Keyframe.
- Draw rectangle using Rectangle Tool: Turn on Drawing Object (Stroke only)
- Breaking Shapes
- Select object.
- Command + B
- Select one side:
- Command + G ×4
- Shift-select all.
- Right click: Distribute to Layers.
- Rename layers.
- Select all lines.
- Frame 175: Insert Keyframe on all 4 layers.
- Break objects:
- Command + B
- Must break on both keyframes.
- Turn off all layer eyes except the one you are working on.
- Frame 165: Break apart. Delete but keep small parts.
- Insert Shape Tween. Ease Out → Quad.
- Select all the line layers (4 layers) and the Enter text.
- Add a new layer above the Mask Layer.
- Rename it: btnenter.
- Insert a Blank Keyframe on the frame when the last animation has finished.
- Go to Edit > Paste in Place on that keyframe.
- Convert it to a symbol:
- Name: btn_enter
- Type: Button
- Double-click the button symbol.
- The timeline will look different:
- Over = when hover
- Down = when press
- Hit = the area of the button
- Insert a keyframe on Over.
- Change the color of the box.
- For the text, since it is a Graphic:
- Go to Properties > Color Effect > Tint
- Set Tint Level = 100%
- Change the color
- Go to Hit and insert a keyframe.
- Turn on Object Drawing.
- Draw a rectangle covering all areas of the button.
- Right-click Arrange > Send to Back.
- Add a new layer at the very top.
- Name it action.
- Insert a blank keyframe on the frame parallel with btnenter.
- On the Action layer, right-click Actions.
- Click Add Using Wizard.
- Select:
- An Action > Stop
- This Timeline > Next
- With This Frame
- Click Finish and Add.
- Select the button on the btnenter layer.
- Go to Properties > Object.
- Add the instance name: btnenter
- Enter on keyboard.
- On the Action layer, add one more blank keyframe.
- Go to Properties > Frame.
- Label Name: start
- Go back to the previous frame on the Action layer (the first frame).
- Right-click Actions.
- Click Add Using Wizard.
- Select:
- Go to Frame Label and Play
- This Timeline
- Type the frame label name (rename the green text to): start
- On Mouse Click
- btnenter (the instance name added earlier)
- Click Finish and Add.
- Go to the last frame.
- Insert a Blank Keyframe.
- Right-click Actions.
- Click Add Using Wizard.
- Select:
- An Action > Stop
- This Timeline
- With This Frame
- Click Finish and Add.
Instructions
Objective: Design a functional "Smart Assistant" avatar or UI widget using vector tools.
The Task: Using the drawing tools in Adobe Animate (Pen, Oval, Rectangle), create a character or a central UI hub.
Requirements:
Use Object Drawing Mode to keep shapes clean.
The "Layer Rule": Every part that needs to move (eyes, arms, glowing core) must be on its own named layer.
Submission Requirement:
Upload the .fla file in your Google Drive
Attach the link in your e-portfolio
Submit your e-portfolio link.
Combining all of my references, I proceeded to develop my idea in Procreate. After sketching in Procreate, I begin to proceed in Adobe Animate.
I then decided to work with pale white and neon purple glow colors to represent a modern, futuristic, and energetic identity. I wanted the design to feel futuristic without looking intimidating.
At first, I created a rounded-shaped hand, shown in Figure 5.3, but then Mr. Shamsul pointed out that it would be difficult to animate because the hand was completely circular.
Exercise 02: The Motion
Instructions
Objective:
- Nested Animation: Double-click your main symbol to animate inside its own timeline.
- The "Breathe" Effect: Use Classic Tweens to create a 40-frame loop.
- Polishing: Apply Easing (Classic Ease In/Out) to the tweens so the movement feels organic and high-end, not mechanical.
For this exercise, my idea was to make the character look like it was flying. I animated several parts of the character to create a more lively and floating motion. I worked on the wings, feet, eyes, and mouth by using keyframes and tweening animation to make the movements look smoother and more natural.
- the wings flap
- the feet swing slightly to show the flying motion
- the eyes have a sparkling shine
- the mouth changes size repeatedly to create a more lively idle animation


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