Games Studies - Exercise 1 & 2
23/09/2025 - 2/0/2025 (Week 1 - Week )
Shema Goldie Angwen / 0372129
Games Studies
Bachelor of Design (Hons) in Creative Media / Taylor's University
Exercises
CONTENT LIST
INSTRUCTIONS
LECTURE
- WEEK 1-
Core Principles of Game Design
1. Player Experience
- Focus on Emotion
- User-centered Design
- Flow State
2. Gameplay Mechanics
- Primary Mechanics: core action that is been included to play the boardgames (shuffle cards, rolling dice, rock paper scissors)
- Secondary Mechanics: utilize the rules and regulations to play the game
- Feedback Loops: positive feedback, negative feedback (make player more cautions in future turns), dynamic feedback loops (poker face, managing expression to win battles)
- Player Agency: Allowing players to influence the story, creating a sense of ownership (players immerse into the story)
- Environmental Storytelling: story told through world design, visuals, and settings
- Narrative Arcs:
- Difficulty Curve: A smooth escalation in difficulty keeps players engaged without frustration
- Skills vs. Luck: Require player skill but also allow for luck/ randomness
- Player Progression: Provide a sense of achievement that keeps them investor and motivated
5. Feedback and Iteration (ensure the game is playable and enjoyable at all
levels
- Playtesting: helps identify areas of the game that need improvement
- Feedback loops:
- Fine-tuning the experience
6. Immersion and Worldbuilding
- Immersion
- Context for actions:
Challenges in Game Design
1. Over Complicayopm
2. Failing to Adapt
3. Monetization vs. Player Experience
EXERCISE
Exc 1: 1 vid game title/ boardgames yg paling km such
review the best part of the game
public link chatgpt
1)key prompt: extract important part
2)cth: do u know why .. game failed? is it because its a diff version of
buzzword (cops dr ai
3) I chose this response from generative ai bcs.
4) reported in??
FEEDBACK
REFLECTION
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