Games Studies - Group Project
Bachelor of Design (Hons) in Creative Media / Taylor's University
Group Project
Then, I started looking for inspiration and thinking about what kind of game I should create when an idea suddenly came to mind. A game I used to play often in elementary school popped into my head, Quartet. Quartet is essentially a card game where players try to collect four matching cards to complete a set. The player who manages to collect the most sets by the end of the game wins. I remembered how addictive this game was back in the day, I couldn't stop playing it, round after round.
To look for inspiration for our game ideas, we visited a board game café and played several games together. Without realizing it, we became more focused on the game components, thinking about how they should be made and how they should be presented. It was a fun experience because it felt like we were learning while playing. This made the process feel less burdensome. We decided to go to a boardgames cafe in SS15.
They wanted to make the game more unpredictable, so we introduced cards with two sides that could be switched when triggered by a die roll. Brendan then came up with a thematic concept for the game, designing the two sides to represent hero and villain versions within a medieval setting. We also added a mechanic where sets would have an additional requirement to be 'locked.'
Solution: Once a set and its corresponding mini cards are completed, the spin wheel flip no longer applies. The last set played becomes the completed set, ensuring that players retain their completed sets and mini card bonuses.
Game Designing. Actually designing the game to make it look pretty is irrelevant to our grades, as the grading is only determined by the playful experiences that could be leveraged through the mechanics, but we still wanted to do it anyways. We would definitely enjoy playing more and feel more fulfilled if we were to design our very first game.
So, we then begin to design the cards, the characters, alongside the weapons. And yes, through the help of gen AI, we managed to pull it off through countless extremely long prompts.
Refinement & Playtests: Part II. Fast forward to the upcoming weeks, we are still constantly refining our mechanics, a major change we made is we reduced the number of cards to make the game shorter, hoping to maintain the excitement of the players. We've observed this problem through our previous playtests and thought that it should be addressed.
- The quartet game idea, with the added twist of a spin wheel and mini cards has been approved by Ms. Anis.
- She suggested changing the theme to something more suitable for the occasion, such as a party theme.
- To simplify the gameplay, she recommended replacing the spin wheel with an easier alternative. Additionally, we need a clear way to inform players about the challenge or benefit they receive after using the wheel substitute.
- Ms. Noranis also agreed to the addition of a "flip card" idea, where it requires players to flip their card, revealing a completely different set.





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